Description
The VR Arena omnisensory space is a revolutionary next-generation virtual reality technology, seamlessly integrating confined physical spaces through a high-precision positioning and tracking system.
Users, without the burden of heavy equipment, simply wear a lightweight headset and motion capture controllers (pistols) to freely roam and interact in an open, virtual-realistic environment. The space, ranging from 75 to 250 square meters VR Arena, supports up to 20 players simultaneously, allowing them to freely explore.
The space utilizes a wide range of peripherals, such as wind, heat, and vibration, to create a deeper level of immersion.
Ambient temperature control, haptic feedback, and other simulation devices enable full sensory synergy across vision, hearing, touch, and smell, creating a truly immersive experience in this VR Arena.



Special Effects:
Various special effect devices are arranged in the space, such as face scanning, cold wind, hot wind, motion devices. Each special effect device will automatically start or shut down according to the game plot. For example, if the player encounters a storm in the VR Arena game, the special effect fan and refrigerator will automatically start to simulate the storm.
Reality Motion:
1:1 restored virtual scene devices like cliff bridge cable passages. These a llow players to experience the perfect integration of the virtual world and the real world.




Interactive device:
This is a team-based VR Arena game where each player holds a gun simulator. There are also switches on doors, buttons on elevators, and more, allowing players to experience a variety of interactive experiences.


























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